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	<title>CULLEN PRESENTS &#187; games</title>
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	<description>...what&#039;s on teh internets</description>
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		<title>Heavy Rain: an intense glimpse into the future</title>
		<link>http://cullenpresents.com/blog/2010/03/03/heavy-rain-an-intense-glimpse-into-the-future/</link>
		<comments>http://cullenpresents.com/blog/2010/03/03/heavy-rain-an-intense-glimpse-into-the-future/#comments</comments>
		<pubDate>Wed, 03 Mar 2010 22:17:05 +0000</pubDate>
		<dc:creator>Cullen</dc:creator>
				<category><![CDATA[games]]></category>
		<category><![CDATA[heavy rain]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://cullenpresents.com/blog/?p=223</guid>
		<description><![CDATA[<p><img width="300" height="169" src="http://cullenpresents.com/blog/wp-content/uploads/2010/03/heavy_rain_4_384885a1-300x169.jpg" class="attachment-medium wp-post-image" alt="heavy_rain_4_384885a" title="heavy_rain_4_384885a" /></p>Heavy Rain is something extremely different. It&#8217;s not a game in the traditional sense. It&#8217;s not a movie. It&#8217;s an experience that I hope more people take the chance to play. Two weeks ago I wrote some of my initial thoughts after playing the game&#8217;s demo, but really that pales in comparison to what the [...]]]></description>
			<content:encoded><![CDATA[<p><img width="300" height="169" src="http://cullenpresents.com/blog/wp-content/uploads/2010/03/heavy_rain_4_384885a1-300x169.jpg" class="attachment-medium wp-post-image" alt="heavy_rain_4_384885a" title="heavy_rain_4_384885a" /></p><p><a href="http://en.wikipedia.org/wiki/Heavy_Rain" target="_blank"><em>Heavy Rain</em></a> is something extremely different. It&#8217;s not a game in the traditional sense. It&#8217;s not a movie. It&#8217;s an experience that I hope more people take the chance to play.</p>
<p><a href="http://cullenpresents.com/blog/2010/02/17/is-the-world-ready-for-heavy-rain/">Two weeks ago I wrote some of my initial thoughts</a> after playing the game&#8217;s demo, but really that pales in comparison to what the game truly has to offer. After the 30 minute demo I was kind of <em>meh</em>. The new take on the QTE was a cool advancement, the thought/choice decision style design was a fresh idea, but the story didn&#8217;t grab me. This completely changed when I played the real game.</p>
<p>This game is pushing the boundaries of what defines a video game. And I love that they&#8217;re taking a risk in making gamers do more than just try for a high score.</p>
<h3><img class="alignright size-medium wp-image-226" title="HeavyRain_Shaving" src="http://cullenpresents.com/blog/wp-content/uploads/2010/03/HeavyRain_Shaving-300x282.jpg" alt="" width="240" height="226" />Weirdest surreal experiences you&#8217;ll have in Heavy Rain:</h3>
<ul>
<li> brushing your teeth</li>
<li> shaving, while trying to avoid nicks</li>
<li> drinking OJ</li>
<li> carrying groceries</li>
<li> chopping stuff</li>
<li> making scrambled eggs</li>
<li> unhooking a bra</li>
<li> actually remembering things IRL (using MY brain)</li>
</ul>
<p><span id="more-223"></span></p>
<h2>Dark and Disturbed</h2>
<p>Heavy Rain is one of the most intense gaming experiences I&#8217;ve had in a very long time. Part of this comes from knowing that your main characters can die at any time and there&#8217;s no going back. This is proven very early in the game when [*minor spoiler*] one of your children dies [/spoiler] and you&#8217;re left to live with the consequences.</p>
<p>I&#8217;m still not sure why this affected me so much, but the first hour of the game was very emotionally draining. I have no kids. I didn&#8217;t grow up in a divorced family. I&#8217;m part of the <a href="http://en.wikipedia.org/wiki/MTV_Generation">MTV generation</a> that is emotionally detached and feels neither highs nor lows. But this game really made me sad, and weirdly emotional. If this were a movie, I know I wouldn&#8217;t have been so invested and attached to the characters. But the way the game draws you into the people&#8217;s lives, by doing the daily mundane tasks, it&#8217;s a whole other level of immersion and it truly works to make you feel for every character.</p>
<p>The fact that <em>I can choose</em> to sit and watch TV, or go outside, or have a snack, or go to the bathroom, or not wash my hands afterwards, or kill or not kill the bad guy is amazing. And the best thing about these little (and big) decisions is that they definitely make an impact on the story. <strong>It makes the story mine.</strong> Since beating the game I&#8217;ve listened to lots of reviews, and it truly is mind-blowing how many outcomes are possible for this game. Every player really has a different story based on their decisions.</p>
<p><a href="http://cullenpresents.com/blog/wp-content/uploads/2010/03/HeavyRain_Ethan.jpg"><img class="aligncenter size-full wp-image-229" title="HeavyRain_Ethan" src="http://cullenpresents.com/blog/wp-content/uploads/2010/03/HeavyRain_Ethan.jpg" alt="" width="600" height="338" /></a></p>
<h3>What I liked best about Heavy Rain:</h3>
<ul>
<li> intense emotion AND action</li>
<li>cinematic presentation &#8211; loved the use of split-screen and <em>24</em>-like presentation style</li>
<li>suspenseful musical score really adds to the atmosphere and tension</li>
<li>pre-rendered cutscenes characters look great &#8211; very finely detailed</li>
<li>extremely hard to put down once you&#8217;ve started and are invested in the story</li>
<li>truly makes you think and regret the choices you make/didn&#8217;t make</li>
<li>there is no &#8220;game over&#8221;, the story always continues regardless of whether you hit the button or not</li>
<li>there are A LOT of WTF moments where I actually screamed that at the TV</li>
<li>the decisions you make are very difficult</li>
<li>the story is very adult, and I mean in the mature, not sleezy, way</li>
<li>it&#8217;s something extremely different, and different is good.</li>
</ul>
<h3>What&#8217;s lame about Heavy Rain:</h3>
<ul>
<li> <strong>MAJOR plot holes and red herrings!</strong> After the end credits rolled I literally sat there and said &#8220;What about this? This part doesn&#8217;t make sense! How could they not even address this thing?&#8221;. Maybe it was my path choices though. Perhaps some parts would have made sense had I make a different choice along the way. Who knows? I guess this is like life where you don&#8217;t find out all the details along the way.</li>
<li>in-game character animations are stiff and difficult to control at times</li>
<li>antiquated character &#8216;tank controls&#8217; (see above bullet)</li>
<li> terrrrrrrible voice acting (some reviews say it&#8217;s better to play with the original French voices and use English subtitles)</li>
<li> the <a href="http://en.wikipedia.org/wiki/Uncanny_valley">uncanny valley</a> is super distracting at times, and very noticable in our post-<em>Avatar </em>world</li>
<li>they didn&#8217;t <em>need </em>to add the nude scenes. I feel it would have been a classier move, and more adult, if they actually left them out. This still reminds me that games can be juvenile and are largely targeted at teenage boys. Even though I say this, it&#8217;s not gratuitous or any more than you&#8217;d see in regular rated-R movies nowadays.</li>
</ul>
<h3><img class="aligncenter size-full wp-image-232" title="HeavyRain_ari" src="http://cullenpresents.com/blog/wp-content/uploads/2010/03/HeavyRain_ari.jpg" alt="" width="600" height="331" /></h3>
<h3>How Heavy Rain might change the future of games &amp; movies:</h3>
<ul>
<li><strong>Branching story paths -</strong> this can already be seen in recent games like <em>Mass Effect 2</em>, but with <em>Heavy Rain</em> ALL your characters may die&#8230; there are 20+ possible endings. Imagine if future home DVD/Blu-Ray movies offer your the chance to change the ending&#8230; what if I wanted Jake Sully to not join the Na&#8217;vi?</li>
<li><strong>Stronger narrative &#8211; </strong>FPSs like <em>CoD:MW2</em> are fun and extremely popular, but sometimes I really want something more than just blowing stuff up.</li>
<li><strong>Mature content &#8211; </strong>to steal a phrase from Jerry Seinfeld, this game is &#8220;dark and disturbed&#8221;. There&#8217;s no doubt that the content in this game will inspire other developers to think differently. This game also features TONS of violence and gore -<em> if you so choose</em> &#8211; but it&#8217;s justified and in context. Unlike most of today&#8217;s games, you really need to think before you pull the trigger and you may pay the price for it afterwards.</li>
<li><strong>Immersive controls -</strong> aka &#8220;finger twister&#8221;. I think there was one point in the game where I had all 4 shoulder buttons pressed, plus 3 of the face buttons and I literally pressed another button with my nose! But in the context of the situation, it all made sense. When the character on screen has their hands full doing lots of difficult things, so do you. It totally adds to experience. You definitely feel the tense struggle that the character is going through. It may sound strange, but it works.</li>
</ul>
<p>Now that I&#8217;ve written this, I NEED more people to play the game. You won&#8217;t believe how hard it is for me to keep biting my tongue not telling you WHO the Origami Killer is!!</p>
<p><strong>Two things that would have made this game more PHENOMENAL:</strong></p>
<ol>
<li><em>Avatar </em>character graphics and motion capture</li>
<li><a href="http://en.wikipedia.org/wiki/Project_Natal" target="_blank">Project Natal</a></li>
</ol>
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		<item>
		<title>Is the world ready for Heavy Rain?</title>
		<link>http://cullenpresents.com/blog/2010/02/17/is-the-world-ready-for-heavy-rain/</link>
		<comments>http://cullenpresents.com/blog/2010/02/17/is-the-world-ready-for-heavy-rain/#comments</comments>
		<pubDate>Wed, 17 Feb 2010 22:30:28 +0000</pubDate>
		<dc:creator>Cullen</dc:creator>
				<category><![CDATA[games]]></category>
		<category><![CDATA[Adam Sessler]]></category>
		<category><![CDATA[chocolate rain]]></category>
		<category><![CDATA[G4]]></category>
		<category><![CDATA[heavy rain]]></category>
		<category><![CDATA[ps3]]></category>

		<guid isPermaLink="false">http://cullenpresents.com/blog/?p=177</guid>
		<description><![CDATA[This past weekend I fired up the ol&#8217; PS3 for the first time in a longtime and downloaded the Heavy Rain demo. This is a game I&#8217;ve been eagerly anticipating the release of because, well&#8230; it&#8217;s odd. It&#8217;s more dectective whodunnit story and less traditional &#8216;game&#8217;. It&#8217;s got branching storylines depending on your decisions; with [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft size-full wp-image-178" style="margin: 10px;" title="heavy-rainx-large" src="http://cullenpresents.com/blog/wp-content/uploads/2010/02/heavy-rainx-large.jpg" alt="Heavy Rain" width="294" height="337" /> This past weekend I fired up the ol&#8217; PS3 for the first time in a longtime and downloaded the <em><a href="http://en.wikipedia.org/wiki/Heavy_Rain" target="_blank">Heavy Rain</a></em> demo. This is a game I&#8217;ve been eagerly anticipating the release of because, well&#8230; it&#8217;s odd.</p>
<p>It&#8217;s more dectective whodunnit story and less traditional &#8216;game&#8217;.<br />
It&#8217;s got branching storylines depending on your decisions; with real consequences.<br />
It&#8217;s characters can live or die depending on your actions, and the story continues to go on.<br />
It doesn&#8217;t have a &#8220;Continue? Yes/No&#8221; screen.<br />
It&#8217;s not what the average gamer is used to playing.<br />
It has the <em>potential </em>to be a tent-pole in interactive entertainment.</p>
<p>It&#8217;s one of those games that most people won&#8217;t even know anything about or that it even exists (I&#8217;m guessing, but could change if Sony does some huge marketing &#8211; but I highly doubt it), and this is one of the main reasons why I was looking forward to it so much. I really enjoy playing immersive games (pls bring back <a href="http://en.wikipedia.org/wiki/Shenmue" target="_blank">Shenmue</a>!) that are off-the-beaten path to the average gamer. And after playing the demo for 30 minutes, I can definitely say that <em>Heavy Rain</em> is something different.</p>
<p>Is <em>Heavy Rain</em> the interactive movie of the future? Looks like it&#8217;s trying to be.<br />
<span id="more-177"></span></p>
<p>The demo gives you a glimpse of what type of immersion you&#8217;ll have in the game. It seems to be an interesting mix of user-selected dialogue and <a href="http://en.wikipedia.org/wiki/Quick_Time_Event">quick time event</a> action scenes, mixed with the mundane actions of real life. I mean, you know it&#8217;s an odd game when you actually have to perform the actions of pouring a cup of coffee (rotate the right analog stick in a half circle motion and then push up slowly towards the face), or shake the controller like an asthma inhaler &#8212; which does happen in the demo. The developers <a href="http://en.wikipedia.org/wiki/Quantic_Dream">Quantic Dream</a> describe the game as an &#8216;interactive narrative&#8217;, and I&#8217;m looking forward to seeing how this game plays out.</p>
<p>The most interesting aspect to this experience (I&#8217;m hoping anyways), is the branching storylines. This is as much as I&#8217;m willing to write before I play the actual game (official release date is next week).</p>
<p>I&#8217;m really hoping that more people take a chance and try this game. It&#8217;s different, and that&#8217;s a good thing. I&#8217;m hoping that the world is ready for more than just your standard <a href="http://en.wikipedia.org/wiki/Call_of_Duty">CoD:MW</a> shooters.</p>
<p>Below I&#8217;ve included another preview, with video clips of the game&#8230; take a look:</p>
<p><object id="VideoPlayerLg44242" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="600" height="425" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><param name="src" value="http://g4tv.com/lv3/44242" /><param name="name" value="VideoPlayer" /><param name="allowfullscreen" value="true" /><embed id="VideoPlayerLg44242" type="application/x-shockwave-flash" width="600" height="425" src="http://g4tv.com/lv3/44242" name="VideoPlayer" allowfullscreen="true" allowscriptaccess="always"></embed></object></p>
<p>And because I can, here&#8217;s some Tay Zonday for you. I can&#8217;t help but sing the chorus in my head whenever I read the title <em>Heavy Rain</em>.</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="600" height="425" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/EwTZ2xpQwpA&amp;hl=en_GB&amp;fs=1&amp;" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="600" height="425" src="http://www.youtube.com/v/EwTZ2xpQwpA&amp;hl=en_GB&amp;fs=1&amp;" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
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		<title>Games that need to come back: ChuChu Rocket!</title>
		<link>http://cullenpresents.com/blog/2010/01/14/games-that-need-to-come-back-chuchu-rocket/</link>
		<comments>http://cullenpresents.com/blog/2010/01/14/games-that-need-to-come-back-chuchu-rocket/#comments</comments>
		<pubDate>Fri, 15 Jan 2010 04:45:16 +0000</pubDate>
		<dc:creator>Cullen</dc:creator>
				<category><![CDATA[games]]></category>
		<category><![CDATA[cats]]></category>
		<category><![CDATA[Dreamcast]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://cullenpresents.com/blog/?p=119</guid>
		<description><![CDATA[Why don&#8217;t we have a version of ChuChu Rocket! for the iPhone yet? There&#8217;s been an influx of new iPhone 3GS&#8217; in the office this past week, and it got me thinking about which games should be ported over to the app store. More specifically, which games would be a great bluetooth multiplayer experience with [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://cullenpresents.com/blog/wp-content/uploads/2010/01/chu-chu-rocket.387635.jpg"><img class="size-full wp-image-120 aligncenter" title="chu-chu-rocket.387635" src="http://cullenpresents.com/blog/wp-content/uploads/2010/01/chu-chu-rocket.387635.jpg" alt="Om nom nom the mices" width="400" height="400" /></a></p>
<p style="text-align: left;">Why don&#8217;t we have a version of <em>ChuChu Rocket!</em> for the iPhone yet?</p>
<p style="text-align: left;">There&#8217;s been an influx of new iPhone 3GS&#8217; in the office this past week, and it got me thinking about which games should be ported over to the app store. More specifically, which games would be a great bluetooth multiplayer experience with everyone in the same room.</p>
<p style="text-align: left;">Wait, you mean you haven&#8217;t heard of <a href="http://en.wikipedia.org/wiki/ChuChu_Rocket!" target="_blank">ChuChu Rocket!</a>? Well you my internet friend are in for a treat. It&#8217;s got everything a great game needs: addictive music, frantic multiplayer madness (where hilarity is bound to ensue), and of course, cats with zombie eyes (see pic above). I mean just look at that stare. That cat wants those mice&#8230; <em>baaaaad</em>.</p>
<p style="text-align: left;">So for those of you who didn&#8217;t own a Sega Dreamcast back in 1999, shame on you, but here&#8217;s what you were missing out on. ChuChu Rocket! is a puzzle game where your goal is to lead mice into a rocket ship and send them off into the stratosphere, all while avoiding the crazy zombie cats. In the multiplayer version, only the winner who collects the most mice has their rocket blast away.</p>
<p style="text-align: left;">So are the mice passengers looking for an intergalactic journey?<br />
Or, are they fuel for these crazy future space rockets?</p>
<p style="text-align: left;">Yes, this game is Japanese. And yes, it&#8217;s completely bizarre. But this bizarreness is exactly what would make for a perfect madcapped 4-player iPhone game.</p>
<p style="text-align: left;"><span id="more-119"></span></p>
<p style="text-align: left;">Now this game did make a re-appearance on the Gameboy Advance back in the day, but I think it&#8217;s due for a major comeback. C&#8217;mon Sega, I hope you&#8217;re listening.</p>
<p style="text-align: left;">ChuChu would make a great $2.99 iPhone game because:</p>
<ul>
<li><strong>it&#8217;s quick</strong> &#8211; each game can be over in 2 minutes. Great for a subway battle.</li>
<li><strong>it&#8217;ll show off bluetooth</strong> &#8211; there aren&#8217;t enough games that take advance of in-room multiplayer. The tv spots showcase 3-player air hockey, but I have yet to hear anyone playing anything beyond that.</li>
<li><strong>it&#8217;s pointer based</strong> &#8211; your thumbs won&#8217;t be constantly covering half the screen because the game was originally built to also work with a mouse.</li>
<li><strong>it&#8217;s cute</strong> &#8211; it&#8217;s got cats. The internet loves cats.</li>
<li><strong>the music</strong> &#8211; it&#8217;s annoyingly addictive.</li>
<li><strong>AND, it&#8217;s Sonic Team </strong>- the same guys who made the original <a href="http://en.wikipedia.org/wiki/Samba_de_amigo">Samba de Amigo</a>, so ya gotta love that.</li>
</ul>
<p>Here&#8217;s a retro video review for you, with some NSFW language, but it&#8217;ll help give you an idea on what you missed. Enjoy.</p>
<p style="text-align: left;">
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="600" height="400" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/jVX9lI2X4Z0&amp;hl=en_US&amp;fs=1&amp;" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="600" height="400" src="http://www.youtube.com/v/jVX9lI2X4Z0&amp;hl=en_US&amp;fs=1&amp;" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
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